Project Portfolio

Dan Maynes Aminzade

Research

Actuated Workbench
Audience Interaction
Hover
You're in Control
Edible User Interfaces
Fuzzmail
KC-135
OSCAR

Schools

Stanford
MIT
Carnegie Mellon

Industry

MERL
Microsoft
Adobe
Disney Imagineering

Fun

Unsafe Search
Music Visualization
Mobot
PantsCam
Taboo Database
Pointillism
Painting
WebAmp

Zany

Tacos
SETI Joke
Pepsi Database
Love Calculator

Hacks

AdBall
RCA Lyra
Stone Cold

Humor

SURG Proposals
Female Pop Singers
Satan Baby
Wesley Willis

Edible User Interfaces

Edible User Interfaces paper, presented at CHI 2005 in Portland, Oregon.

Video of CHI 2005 Presentation, with slides.

Video of BeanCounter in action.

Work in Tangible User Interfaces (TUIs) has made great inroads in bridging the gap between the physical and digital worlds we inhabit. The TUI offers many advantages over the traditional Graphical User Interface (GUI), including strong physical and cognitive affordances, support for two-handed interaction, and ease of collocated collaboration. However, like other interaction models, the TUI suffers the limitation that it is not nearly as mouth-wateringly delicious as many of the objects that we interact with on a daily basis.


The BeanCounter EUI


The TasteScreen EUI


At CHI 2005, I gave a talk in which I proposed the new paradigm of Edible User Interfaces (EUI) to address this inadequacy. I introduced two EUI systems, BeanCounter and TasteScreen, and described applications of each system.

I'd like to thank Media Lab classmates Andrew Sempere, Rahul Bhargava and Minqu Deng, who originated the BeanCounter concept in their inspirational 2001 class project. I'd also like to acknowledge Ben Resner for first coining the term "Edible User Interface" in his Master's Thesis.


BeanCounter and TasteScreen on display.